06 Feb 2010 @ 4:39 PM 

This xbox live name is not mine its just my friends on which i play and help him level up with.. but we are restricted to only playing call of duty4.. his xbox live name is ” (igta) sikk shot laaaa”   i play most of the time near enough everyday so if you feel like you are good and Fancie a challenge add the name and play us :) the unfortunate thing is that there is a friend of mine who also plays on the name and he is unbelievably rubbish at the game i don’t see why he even plays it “/ but you will know when he plays because on matches we will do absolutely brilliant and on one ever so often we will have like 15 deaths an 4 kills (just an estimate) but you know what i mean :)

Posted By: superspiro
Last Edit: 07 Feb 2010 @ 02:06 AM

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 06 Feb 2010 @ 4:16 PM 

Lately i havent been on an xbox 360 because i have not been to my gamer partners thegreatgothninjas home to play awesome games with him and kick other newbie player’s arse’s but i will do soon :) .. Anyway i seem to have picked up a habit of playing super Mario kart on the wii.. and i have grasped the skills to come first in every race.. The reason i have come back onto this site and write about this is because i had a disagreement with friend about who is better and obv course i am :P .. The main objective of the game is to race the karts through a track untill you reach all the laps that must be done..

The mario kart wii driving wheel:

wii wheel

The mario kart wii driving wheel is one of the most popular ways to drive your kart around the tracks.. This is because of the movement you must do it is more thrilling but it is not what i use i would rather win than have fun.

the numchuck and wii remote technique:

wii_43c__36887

This is the wii numchuck and wii remote this is the easiest way to drive your mario kart around the track.. you use the numchuck analog stick toove your cart left or right to turn corners.. and the A button to accelerate on the wii remote :) ..

The super mario kart characters:

these are the mario kart characters

Playable Characters

  • Mario
  • Luigi
  • Wario
  • Waluigi
  • Peach
  • Yoshi
  • Bowser
  • Bowser Jr.
  • Toad
  • Donkey Kong
  • Donkey Kong Jr.
  • Koopa Troopa
  • Baby Mario
  • Baby Luigi
  • Boo
  • King Boo

Unknown Characters

  • Daisy
  • Birdo
  • Toadette
  • Koopa Paratroopa
  • Diddy Kong
  • Petey Piranha
  • Pac-Man
  • Dry Bones
  • Shy Guy

these are the characters you can unlock throughout the game..

Posted By: superspiro
Last Edit: 06 Feb 2010 @ 04:17 PM

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 16 Sep 2009 @ 8:10 PM 

Preview: Left 4 Dead 2

When Left 4 Dead 2 was announced in early June, not all fans of the first game welcomed the news.
In the weeks after the teaser trailer was revealed, several thousand Left 4 Dead players joined an online boycott of the sequel. This small but significant segment felt a sequel would split the multiplayer community between the old and new titles and that the original game – released in November 2008 – would not get the continued support it deserved from its developer, Valve.
Valve responded to the hostility with assurances that Left 4 Dead 2 was far from a glorified expansion pack sold as a full-sized game. This new material warrants a game of its own, said Valve, just wait and see.
But can the game itself bear out that claim? We got our hands on the Left 4 Dead 2 at E3 and, more recently, in an extended demo to assess the situation.
Survivor Rochelle in Left 4 Dead 2 (image © Valve)
Change of scenery
Left 4 Dead 2 takes the action to the Deep South of the US, kicking off in Savannah, Georgia and moving on to New Orleans through five campaigns, the last of which we were playing in the demo.
Four new Survivors replace the heroes of the first game: Nick, a besuited conman; Coach, a school football coach; Ellis, a young mechanic; and Rochelle, a cable news reporter.
Though there’s plenty of fan affection for the Survivors and classic zombie movie feel of the original game, the full change of cast and location is Valve’s effort to expand on the world of Left 4 Dead, to flesh out its apocalyptic vision in a new location.
If Left 4 Dead 2 delivers more of the absorbing, light-touch storytelling that graced the first game – and the early signs are good – then it’s hard to argue with the change of scenery.
That scenery comes complete with new weather effects. Valve forecasts storms and though these have not yet been demoed, we have high hopes for nightmarish swampland lashed by rain.
Survivor Nick wields an axe in Left 4 Dead 2 (image © Valve)
The new campaigns will be a mix of night and day levels. All the preview action, in fact, has taken place in broad daylight, which makes for an atmosphere less spooky but no less horrific: the bright, hazy urban sunlight laying bare the full horror of an infected city.
Each of the five campaigns will be playable in the time challenge Survival mode and competitive Versus mode from the outset. Valve has said Left 4 Dead 2 will also introduce a new game mode, to be revealed closer to the release.
The Parish
In the demo, we played through much of the New Orleans campaign, called The Parish and taglined “This Time It All Goes South”.
The concept, unsurprisingly, is exactly the same as that of the original. For Left 4 Dead newcomers: a team of four Survivors (preferably human-controlled, though AI will step in if you don’t have four players) fight their way from saferoom to saferoom through a campaign, battling hordes of Common Infected (regular zombies) and freakish Special Infected (powerful zombies with extra abilities), towards a dramatic set piece finale.
Survivor Ellis wields a cricket bat (image © Valve)
The basic mechanics of the gameplay are also unchanged. Movement feels familiar and the shooting is as satisfying – and the aiming as forgiving – as ever.
As we emerge from a saferoom into a sunlit courtyard, picking off Common Infected and making our way through to a balcony-lined street, one of the team comes face to face with the Wandering Witch. Not the best start to a chapter.
The ever-terrifying Witch of the first game has been mobilised; she now wanders around in a daze until she stumbles upon you (or vice versa). She is harder to avoid now and it’s a necessary modification, since the daylight levels would rule out the possibility of startling her with an accidental torch wave.
Having survived the Witch, we move into back alleys, then indoors again, then across rooftops. The environments look markedly different to those of Left 4 Dead, here resembling an authentic New Orleans residential district.
To make it from the last rooftop across the street into a half-constructed house, a Mardi Gras float below needs to be towed to form a makeshift bridge. Setting the vehicle in motion, of course, triggers a swarm of Infected. They come rushing across rooftops and pouring out of the half-built house into the street below. Among them is a Charger.
New Infected
The Charger is one of the new Special Infected joining those of the original game – the only kind that has been seen so far in the wild. He’s a cousin to the Tank, huge and fast, with an oversized arm for knocking seven bells out of you.
The fireproof hazmat-suit Infected in Left 4 Dead 2 (image © Valve)
We encountered plenty of these Chargers through the level, though their prevalence was surely due to the absence of the other, yet-to-be-revealed, Special Infected.
Valve also promises other new kinds of Infected, besides the common-or-garden zombie, with special abilities or gear. In our game we saw a hazmat-suit-wearing zombie, who is fireproof and so resistant to Molotovs and incendiary ammo – a limited stack of ammunition for any weapon that ignites whatever it hits and can be picked up along the way in the new game.
As we nip through a kitchen, one Survivor grabs a hefty frying pan from a stovetop. The frying pan (which makes a glorious, ringing “fwapang!” sound) is one of Left 4 Dead 2’s all-new melee weapons, which also include the axe, the cricket bat and, star of the E3 trailer, the chainsaw. These are powerful but temporary weapons that are automatically dropped, in our case, when the player gets lassoed by a Smoker’s tongue.
More gore
The animations of the sprinting Infected have been improved, making them more eerily real than ever. The gore system has been likewise upgraded – zombies now take damage more accurately and to the extreme. At one point a pipe bomb blast sheared off the head and upper right body of a Common Infected, blasting it into a heap at our feet, ribs exposed.
We find an incendiary ammo stack on a shelf here, a regular ammo stash in an alley there. Health items seem plentiful; we are told that more of these are added to the environment than in the previous game, especially in Versus mode, to create points for Infected-controlling players to focus attacks on.
Coach on the bridge in Left 4 Dead 2 (image © Valve)
The end of the chapter brings us to the pillars below a highway overpass, a Boomer and another Witch, then into a saferoom below the road.
Gauntlet moments
Some of the tweaks to level design in Left 4 Dead 2 are intended encourage a new style of play.
We came up against one of thse – a gauntlet finale – in the final chapter of The Parish campaign. These replace the more static, defensive scenarios of the original game – where the Survivors would hole up in a church, for example, and defend themselves in a certain location for a set period.
At E3, writer and project lead Chet Faliszek explained that such tweaks were meant to improve the previous game, where the most effective way to play was not always the most exciting.
The bridge
The last chapter of the campaign takes place on a partially-destroyed bridge, with large chunks missing, collapsed or tilting crazily. It’s fun watching hordes of zombies fall down holes in the bridge as they charge for you, but there’s not much time to smirk.
The bridge gauntlet chapter that ends The Parish campaign (image © Valve)
Players are forced to keep moving, keep pushing ahead to make progress towards the rescue vehicle on the other side, being corralled through narrow channels between abandoned vehicles, hopping onto cars and lorries for a better view ahead.
Jet fighters, as seen in the teaser trailer, zoom overhead as we battle our way across the bridge, occasional respites are thrown up by ammo stashes and first aid in the back of lorries, plus a heavy machine gun mounted in the back of a flatbed truck.
It’s a gruelling, grinding experience to come at the end of a campaign, one that’s brought to a bitter end as the last Survivor standing reaches the end of the bridge only to be demolished by a Tank.
There’s no time for another try, joypads must be surrendered, so we have to count our attempt as a failure. (It’s not clear what difficulty level the demos were set to, but we couldn’t spot another group at the preview event completing the bridge finale.)
On what we’ve seen so far, we predict Left 4 Dead 2 – with more variety, new weapons and Infected, plus all-new campaigns – will win over all but the most die-hard of boycotters. Given the continued quality of Valve’s offering, which is clearly in evidence, it’s impossible to qualify more Left 4 Dead as anything other than a very good thing.

Left 4 Dead is out on PC and Xbox 360 on November 17.

Posted By: superspiro
Last Edit: 16 Sep 2009 @ 08:10 PM

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 08 Jul 2009 @ 5:18 PM 

omg left 4 dead 2 is coming out, i cant wait i have seen a couple of trailers.. in one of them you can have fire bullets you shoot normally but whatever you shoot becomes a walking inferno, also there is new weapons in one of the trailers when it starts one of the survivors says this “as long as we have bullets we will survive, and when we run out there going to wish we haven’t.” and in the background you hear a chainsaw being started up….. and you can have saucepans which are 1 hit kill to any special infected. and the tank has been improved! he has the choice to run  and he can pick people up and smash them to the ground. it looks so good it is unbelievable!

Posted By: superspiro
Last Edit: 06 Sep 2009 @ 10:51 AM

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 08 Jul 2009 @ 1:49 PM 

We just wish to appologise for the slight downtime this blog recently had.

There was a slight technical glitch moving to an upgraded enviroment, which caused us a short downtime.

We are now back and running, and hopefully that should have been the last problem from the move.

Posted By: GothNinja
Last Edit: 08 Jul 2009 @ 01:49 PM

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 03 Jul 2009 @ 10:13 PM 

its Friday 03/07/2009

me and my pro gaming partner “greatgothninja” were just powering up the xbox for a nice thrilling zombie killing time online.. and we played an even game (we thinks someone was cheating, the spotted us through walls) .  we had the same numbers of survivors hit the safe room, except the last level when we got all 4 in the helicopter and they go a BIG ‘O’ … anyway that’s not the point.. we went into a quick game because of all the lobby’s were empty and we didn’t want to wait. and we got put on separate teams (this was surely a fail) we got put in on no mercy “the apartments” right at the end where you go down the stairs into the safe room (if you have never tried this look at my previous post “left 4 dead levels”. anyway the next level comes and my partner is infected and he is above the safe room door as a smoker and there are 2 hunters up there as well jumping back and too really useless. anyway my team split up one stays in the safe room and 2 run to the pipe, so i run ahead down the escalators  and stop at the train ticket booth’s and i notice my friends are still up by the safe room with hunters on them (wow that’s real bad.. big noobs!) so i rescue them and start running and they follow then 2 of the survivors jump in the booths and get pounced on by hunters so me and the free survivor rescue them and pick them up then we run away to finish and the survivor in the booth sets fire to himself.. (now I’m petrified at the kamikaze guy) now we get to the escalators and we run into the train and my guys get pummeled in a horde and i run on without noticing and i got attacked by a hunter and y guys are just standing there getting hit in the back by a normal infected and i die.. after that they all die they cant live without me.. and by then i leave the game.. but the one thing i really hate are the guys that stay in the safe room or on no mercy “the apartments” when the noobs stay on the roof and i have to keep saving them.. they really annoy me..

thanks guys.. please dont be noobs.. and keep an eye out for greatgothninja’s and be afraid

Posted By: superspiro
Last Edit: 03 Jul 2009 @ 10:20 PM

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 25 Jun 2009 @ 3:03 PM 

Its a straightforward question.

If you need to cheat to win, have you really won? Can you give a whoop of joy and flick you nose at the losers? Can you boast about your skills?  In fact, is anyone impressed?

I’d say NOT!

Now, I can understand how someone playing a computer game, and being stuck at the same bit for a very long time may use a cheat just to get past the point they are stuck at. Maybe they just cant do a complicated jump, or they a bit slow on the old controls so its next to impossible for them to complete the task.  Personally I’d not resort to the easy way out, I’d keep trying until i lost the will to live, Then take a break while playing a different game. But I can understand why some people would.  Playing the whole game on cheat mode I think defeats the purpose of playing the game. I have some nephews who I caught once playing a game from start to finish in “God Mode”, what was the point, they ignored all challenges and just walked through everything.  And as for cheating in a PVP multiplayer game, where you do not gain in points, rank, or anything useful, I can only assume  its to bolster some very flagging ego?

Let me give you an example…

I was amusing myself with some “Verses” Mode on Left 4 Dead the weekend. Now those of you who are unfortunate, old, or live in a draconian anti-technology cult sprung up from the teachings of the Battlestar Galactica series finale may not be aware of Left 4 Dead, so I’ll take a moment to explain. Left 4 Dead is a cooperative first-person shooter video game. Set during the aftermath of an apocalyptic pandemic, the game pits its four protagonists dubbed “the Survivors” against hordes of the infected, zombie-like aggressive mutants. There are four game modes: a single-player mode in which allied characters are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the “Director”, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.  In the Verses mode they players are in two teams of four, and take it in turns to play each level as either the Survivors or the Infected. It adds an extra challange to the game, Not only do you have to deal with the AI controlled hordes of infected, You now have up to four human controlled Special infected (Who respawn when killed after a short period, while the survivers stay dead).

Right, you all up to speed now? Good then I shall continue.

I was in a verses match, and my team was loosing a bit, We had only managed to get one survivor to the safe room in one of the levels, and the other team had got all four in on every level. So I was feeling a bit frustrated, especially since every time I was one of the infected and hiding somewhere to attack the survivors I’d get shot through a wall or ceiling before moving, it was almost like they knew where everyone was. (But that’s just sour grapes right?).  So I was currently dead having been shot through a chimney pot i was hiding behind on a roof top in an out the way position, a place that is impossible to see from the street level where the guy who shot me was. So there I am, a floating ghost for the next 25 seconds until I can respawn. So I’m floating about following the survivors, wondering why one seems to have several dozen pipe bombs, while another has an equal number of fire bombs  (Especially as each person can only carry, 1 pistol, 1 big gun, 1 bomb and 1 medikit) when one of my team mates becomes the tank. The tank is a special super infected that the person doing the most damage to the survivors gets to be randomly during a level. Think a zombieish version of the HULK, only BIGGER! So the Tank catches the survivors inside an office with limited room to manover, and with a few smashes and punches all four of the survivors are on red (almost dead) three are so bad they are lying on the floor and need help to be picked up. The last survivor manages to kill the tank, but he’s on red and limping, it looks like we are going to win this level!

Just as I’m about to respawn as a hunter and rip the last survivor to bits winning the game he uses a medikit to heal himself (Thats ok, without the others to help he can be brought down)  and vola! all four survivors are standing up, green on full health? OK, not 100% impossible, i may have blinked while he picked up one survivor, and that survivor may have picked up the other two, and the three of them may have healed while i was watching the first one.  (Yeah right!) and since they all still have a medikit they just happened to find 4 spares on the floor right where they fell.  So I decided not to respawn after all whats the use, and I followed the survivors as a ghost to see what they did. And I’m glad i did, as the were running i spotted the person playing bill drop his shotgun on the floor as he ran (you can only drop weapons if you pick up a new one),  he’s now holding a sniper rifle to take out the infected waiting to drop down from the higher floors. Oh theres a horde running at the infected, the sniper rifle is dropped, and he’s now armed with a fully auto machine gun? No doubts now, this team is cheating. So I drop out of the game to find a game with decent players.

Now why would you cheat, ok, you are guaranteed to win, but is winning in that way even worth it? You could just not play the game and say you won. You couldnt brag and say “wow, you should have seen how we trashed that other team” since you only won by cheating? The only thing I can think is that they must suck, and be the worst game players of all time, and after loosing every game they ever played must have resorted to cheating just so they could see what happens when you win?

Personally I’d rather suck from my own lack of skill, than try and pretend I’ve got skills with cheating.

Oringinal Blog Entry:

http://three-ninjas.co.uk/2009/05/is-it-really-winning-if-you-have-to-cheat-to-do-it/

Posted By: GothNinja
Last Edit: 17 Jul 2009 @ 03:31 PM

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 17 Jun 2009 @ 10:48 PM 

this is the post about the very old sega mega drive/genesis

341250ps_500h

in 1940 sega megadrive was founded, 1991 when sonic the hedgehog took over as the sega mascot, and it was left for many years the graphics on this gaming system were the best in those days and now they arnt so good. this post has not got much inforation because i have not played on one for many many years.

Posted By: superspiro
Last Edit: 03 Jul 2009 @ 10:17 PM

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 17 Jun 2009 @ 6:40 PM 

this is the post about the Nintendo wii,

nintendo_wii

this is a home video gaming console released by Nintendo, this wii competes with, Microsoft’s xbox 360, and Sony’s PS3. as of December 31, 2008 the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales.

distinguishing feature of the console is its Wireless remote, the wii remote, which can be used as a handheld pointing device and detect movement in three dimensions. Another distinctive feature of the console is wiiconnect24, which enables it to receive messages and updates over the Internet while in standby mode.

The Wii is Nintendo’s smallest home console to date; it measures 44 mm wide, 157 mm tall, 215.4 mm deep in its vertical orientation, The wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one wii remote one numchuk  attachment, one sensor bar, a removable stand for the bar, one external main power adaptor, two AA adaptor, one composite AV cable with RCA connectors, a SCART adapter in European countries (component video and other types of cables are available separately), operation documentation, and, in all regions except Japan and South Korea, a copy of the game Wii sports.

The Wii console contains 512 megabytes of internal flash meory and features an SD card slot for external storage. An SD card can be used for uploading photos as well as backing up saved game data and downloaded virtual console and wiiware games. To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the update. Virtual Console data cannot be restored to any system except the unit of origin. An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in excite ruck, as well as music for the slideshow feature of the Photo channel.

The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware and some other pieces of software can receive periodic updates via the Wiiconnect24 service.

The Wii Menu interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the wii remote. It is possible to change the arrangement by holding down the A and B buttons to grab channels and move them around. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through updates. Additional channels are available for download from the wii shop channel through wiiware and also appear with each virtual console title. These include the everybody votes channel, internet channel, check mii out channel, and the Nintendo channel.

Posted By: superspiro
Last Edit: 17 Jun 2009 @ 07:58 PM

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 17 Jun 2009 @ 1:21 AM 

we did it we made 10 post’s this is the 11 woohoo if me and my2 crew members keep this up we will be there in no time!!

oh and guys dont jst comment sign up, your all welcome to stay, then i can keep in touch and use your idea’s and tips!!

thanks all!! smiley1

Posted By: superspiro
Last Edit: 17 Jun 2009 @ 05:56 PM

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